Here are some renders with closeups.
Monday, October 31, 2011
Judas Model WIP 4
Another update on Judas. This time I decided to call it finished in Zbrush, so I can go into Photoshop and refine the textures. It will be fun times for sure (I really like texturing).
Tuesday, October 25, 2011
Judas Model WIP 3
It's 1:40 am, but this post needed to be made. I was scultping away at Judas in Zbrush, and I suddenly reached a wow moment. One of those moments where you amaze yourself, and realize that maybe, you might just be good at the things you like doing. I was working on the face, trying to get some details down, when I noticed the face started looking kind of human, and that made me very happy. I figured I'd make a post about it, and update on the current status of the model as well.
Still a lot of work to do, but I look forward to doing it. I'm just really excited about how the face is finally starting to come along.
Thanks for reading and looking! [=
Still a lot of work to do, but I look forward to doing it. I'm just really excited about how the face is finally starting to come along.
Thanks for reading and looking! [=
Wednesday, October 19, 2011
Life drawing
What's a sketch blog without sketches? A blog. Luckily, this is a sketch blog, with sketches! Here's is some life drawing I did the other day. Enjoy it!
They were all either 5-10 second poses, done with a pen on my sketchbook.
Thanks for looking!
They were all either 5-10 second poses, done with a pen on my sketchbook.
Thanks for looking!
Monday, October 10, 2011
Judas Model WIP 2
This is the most current version of Judas's model. This will be the low poly version; my next steps will be to UV map it, and then take it into Zbrush for detailing and normal mapping. I also need to redo the hair.
Right now it has crazy materials all over the place, but that is to make it easier to tell what each segment of the model is.
By the way, if you follow this link, it will take to the finish concept art piece in my portfolio.
Thanks for looking!
Right now it has crazy materials all over the place, but that is to make it easier to tell what each segment of the model is.
By the way, if you follow this link, it will take to the finish concept art piece in my portfolio.
Thanks for looking!
Sunday, October 9, 2011
I'm a mooooooose
I was looking through some drawing-a-day sketches I did last year, and realized that even though I have them up on facebook, that's not really the best place to display artwork, so I'll start putting the better ones here. Starting with this one:
It's a Godiva-esque theme, but on a moose. Done with prismacolors.
Hope you find it as amusing as I did when coloring it.
It's a Godiva-esque theme, but on a moose. Done with prismacolors.
Hope you find it as amusing as I did when coloring it.
Tuesday, October 4, 2011
Judas Model WIP
The title really says it all. It was about time I posted again, and so here is the current state of Judas.
I first modeled the body, and took it into Zbrush just to better define the muscles. After all that, I almost felt bad for destroying all that work with the loose clothes, but now I have a base mesh I can use when making another male character. In the end, it's all good.
I first modeled the body, and took it into Zbrush just to better define the muscles. After all that, I almost felt bad for destroying all that work with the loose clothes, but now I have a base mesh I can use when making another male character. In the end, it's all good.
I'm quite happy with it so far, specially with the rhythm in the profile view.
Thanks for looking, and any suggestions/comments are welcome!
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