Tuesday, July 19, 2011

Topaz Portrait WIP

Just a little preview of a piece I am currently working on. I think I've spent about 1-2 hours on it so far.


Thanks for looking!

Wednesday, July 6, 2011

Crystal City

I did this concept a while ago, and found it today while looking through some older files.
Another quick landscape. This time to test some new brushes, and just have fun with contrasting environments and color.



About one hour on Photoshop.
Thanks for looking!

Thursday, June 30, 2011

Fashion sketches

I was feeling a bit of an art block, so to help me get out of that I decided to do something a little different from usual. The end result are these raw fashion sketches.


It was interesting to feel the difference in designing a costume for a character, and designing an outfit that could be wearable in our world. I would recommend this little project to anyone who feels like trying something different.

I had a lot of fun with it, and I hope you all enjoy it!

Saturday, June 4, 2011

Ocean Goddess Renders

Like I mentioned in the post before, here are some close up and beauty shots of the Goddess model.



I had a lot of fun working on this project. I wanted to do so much more, but I had to finish it for class. Now that summer is coming up I want to redo her hair, and add some more elements to further mimic my original drawing.
I'm also considering rendering it with Maya to explore other techniques.

Anyway, thanks for looking and feel free to leave critiques or comments!

Tuesday, May 31, 2011

Ocean Goddess Turnaround

Here's the model finished, posed, and rendered with Zbrush.



This is just a simple turnaround, I will post some closeups and other renders after I finish compositing them. I'm quite happy with how she turned out.

Thanks for looking!

Thursday, May 19, 2011

Ocean Goddess WIP

I finally started working on this project for class last week, so I decided to post some work in progress shots of what I have so far.


These are the clothes she'll be wearing, before I got them into Zbrush:



This is the character model in Zbrush:


My biggest concern so far is the face, because it seems to be falling into the uncanny valley. That's an area where I'll keep working a on until I'm satisfied with it. Also the textures need a lot of work.
Apart from that, I'm pretty happy with my progress.

Monday, May 9, 2011

Creature

This is my second project for my Zbrush class. We had to model some sort of creature. Mine is some sort of an alligator-dinosaur-turtle-shark mix. I quite like how it turned out.
For this project I decided to finish the model itself early, so I could venture more into exploring posing in Zbrush, and the different rendering and compositing techniques.
Anyway, here it is:




I did the base mesh in maya, and exported it into Zbrush. The textures were handpainted with Photoshop.
I definitely enjoy Zbrush the more I use it, and I'm looking forward to working on a character for our last project.